Weapons can be bought, found in chests or dropped by enemies, and a good deal of time is spent on inventory management and experimentation in order to build a character that plays the way you want, rewarding you with bonus experience or abilities to help you on your way. Without the freedom to equip what I wanted and play around a bit I would have probably stuck to what I know, instead I was able to mix it up and the game was more enjoyable for it. I found I started playing in my usual way, using swords and going in swinging, but by the end I was mixing it up, using a scythe for quick attacks and enemy dispersion, then switching to a guitar (yes, a guitar as a weapon, but trust me it works and isn’t as out there as it sounds) to blast enemies from a distance. Want to wield swords and maces to get in close to your enemy? Or do you prefer to strike from afar, using shotguns and revolvers, or even spells? The game doesn’t confine you to one type, and you can easily switch your setup on the fly, dealing our ranged or melee as you see fit. One of these is the fact that Victor is not bound by a character class instead your play style is dictated by your character build. Victor Vran takes what works and adds its own take on certain gameplay features, tweaking or adding whole new ones that just make Victor Vran shine. When I initially heard his voice narrating the first cutscene and setting up the story I thought that this would be a major distraction, like I was playing The Witcher 3.5, as both games have a lot more in common than just the voice of the player character, but I was pleasantly surprised at how quickly I swapped one demon hunter for another and Victor took a life all of his own.Īnother game that has clearly inspired Victor Vran is Diablo, and if you’ve played that game there is plenty to love here. As for Victor, he is a likeable enough protagonist that fits the deep and surely demon hunter stereotype we’ve come to know and love in video games – something that is further hammered home by the fact that he is voiced by Doug Cockle, or as I better know him, Geralt of Rivia. Playing the titular character, a demon hunter with an array of weapons and abilities at his disposal, you start the game entering the town of Zagoravia in search of your friend Adrian, a fellow demon hunter, after receiving a letter via raven – all good dungeons and dragons fantasy style stuff, and naturally things quickly take a turn with everything clearly not as clear-cut as you would hope while off visiting a pal. Victor Vran is full to bursting with hectic moments like this, and I was surprised at how quickly I was drawn in to the world Haemimont Games has created. The battle is over and I move on, collecting the loot that now scatters the battlefield, the carnage over in a mere matter of seconds, but it won’t be for long. One of my lightning shots lands a critical hit which instantly activates my Destiny card powers, causing a frost explosion that sends bones flying, quickly swinging the odds back in my favour. Seamlessly I switch to my Lightning Gun and blast a few from a distance, just as a Reaper spawns to provide reinforcements for the attacking horde. Skeletons lumber towards me from all directions – surrounded and outnumbered I activate a spinning attack, my Scythe a red blur as I cut through the masses and navigate myself towards a gap in the crowd, allowing me some breathing room to quickly plan my assault.
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